Starfall Keeper

The sky is forgetting its stars. Each night, more fall... not burning out, just letting go. A mysterious cloaked visitor appears at your observatory and asks for help.

Slide your basket to catch falling stars and preserve the sky's fading memories.

Features

  • 5 waves of increasing challenge with story interludes
  • 6 star types: Warm, Ancient, Love, Grand, Shadows, and rare Comets
  • Character creator with hairstyles, outfits, eyewear, and accessories
  • Dual currency shop: spend Stardust on cosmetics, Comet Fragments on abilities
  • 3 constellations to fill over multiple runs
  • Forgiving lantern system (no hard death)
  • Colorblind mode
  • Touch + mouse controls

How to Play

  • Slide/move to catch falling stars
  • Avoid purple shadows (they drain your lantern!)
  • Chain love stars for bonus points
  • Complete wave quests for extra stardust
  • Unlock cosmetics and abilities in the shop
  • Fill constellations across multiple runs

Controls

  • Desktop: Mouse to move, ESC to pause
  • Mobile: Touch/slide to move, tap || to pause

A note on how this was made

This is my first game! Starfall Keeper was designed and directed by me (khiq) and built with the help of Claude AI. I provided the creative vision, game design, art direction, and QA testing while Claude helped with the code and pixel art implementation. Every mechanic, story beat, and visual choice came from collaborative iteration between us. I'm proud of what we made and wanted to be transparent about the process.  <3

Updated 32 minutes ago
Published 12 days ago
StatusIn development
PlatformsHTML5
Authorkhiq
GenreAction
Tags16-bit, Arcade, Casual, Cozy, Cute, html5, mobile-friendly, Pixel Art, Retro, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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